First I would like to sincerely apologize to everyone for the severe delay in updating this page.
I will begin to explain what has been happening in August, and September, and where we are with the game as it stands!
AUGUST:
The Month of august was extremely productive in terms of artwork for the game. Furthermore a lot of administrational and financial work was done, estimation of profit margins, organizing the powerpoint presentation, and various other things that were required by Investors to see.
We've also took Ale Interactive to a new direction, making it an umbrella company for a few other products and web-sites. Do not worry, as far as we are concerned Ale Interactive on dA will always, ALWAYS, provide information on the games that we produce. This is strictly a game-orientated page.
We've also been actively recruiting interns, one of which is going to start with us next week on a wednesday.
A lot more emphasis and time has been put into the design work of the game. (The Game Design Word File is over 70 pages now!) and the initial database programming has also begun.
We are proud to introduce to you guys the "Factions" of which players can choose to play on. Factions have their own units, strengths and weaknesses, and their buildings look radically diffirent. Furthermore players can make friends with any other faction, or amke enemies with any other factions, depending on what they wish. Players can also do the same within their own factions as well.
The List of Factions So Far:
Kingdoms- The Medieval European equivelant in our game. Buildings are bage with orange roof tiles, very geometrical. Most of the artwork you've seen so far is Kingdom's Faction. THe soldiers are not too specialized, but are over all even in terms of cost and efficiency.
Imperials - The Medieval China, Japan, and Mongolia equivelant in our game. Buildings are white and blue in color and theme, very oriental and flowing, very nature orientated. The Imperials start off with some technology already researched, and their military is stronger than any other. But with that strength comes trumendous costs, as the Imperial military is also the most expensive. Their military is also highly specialized
Caliphates: The Medieval Middle Eastern and Northern Africa equivelant in our game. Buildings are in general bage and golden, with lots of drapery and colorful patterns. The Caliphate boast having the use of special fire, powerful end-game units. Their military is relatively weak, but very cheap to recruit.
As the players progress through the story arcs which the players have to deal with, in many diffirent ways, two new factions will be introduced.
Unamed - Native American like faction boasting strong infantry and cavalry, but weak missile units. Having their units be cheap and effective, but also fast (it takes less time for them to invade). They also gain a bonus to their economic growth.
Unamed - Viking like faction which boasts a superb infantry and missile units but has a poor cavalry. This faction is much more orientated in military prowess, and have the recruitment costs lower.
As you can tell each faction has to have it's own buildings which need to be modeled and textures.
SEPTEMBER
September saw a lot less work on the art side, and a lot more work geared towards design. Deals with programmers have been made (We outsource our programming deparment) and they are on standby waiting for the design documents to be finalized.
Database has been completed, but there was an issue with the servers which pushed us back a few days.
We are also getting new interns, and soon new employees, of which some of you may have heard of (keeping this a secret for now). Also, we are looking for anyone who wishes to help out to contact us, we will figure out a way to even compensate you.
WILL begin uploading new artwork!